Horror in the Library VR Game – Dev Diary #4 – Not just a board game – How we are approaching the VR game
Dev Diary #4 – Not just a board game - How we are approaching the VR gameWe’ve spent quite a bit of time discussing how we were going to make a VR game. This is something we are still working on, but we have created a more defined feature list and direction. We have...
Horror in the Library VR Game – Dev Diary 3 – The Voice of Madness
At the moment we are trying to set out a plan for a range of development strands. The level building, multiplayer, monsters, Blessings, and Curses, multiplayer and of course there is sound and music. What we have also thought about is that there is the Mad Professor...
Horror in the Library VR Game – Dev Diary #2 – Illuminating
One of the key elements of making this a lot scarier than the board game is making the players have to explore the dark Victorian Library of the Mad Professor. We want to make the rooms have lots to investigate and at the same time need to be light in a way that will...
Horror in the Library VR Game – Dev Diary #1 – Why we are developing a new VR Game
Dave and I have been wanting to develop a game for a very long time. We’ve been working together for nearly 25 years. In that time we have developed e-commerce websites, extranets, eBusiness systems. That required a lot of different skills, obviously including...
Further Beyond Dev Log #5
Class: The Operative They never tell you the odds since you always find some way to surpass them. As an operative, you are a highly skilled combatant able to take risks and come out on top through sheer luck or incredible precision. Danger and adrenaline are your...
Further Beyond Dev Log #4
Class: The Envoy With silver-tongued wit and tremendous guile, your well laid plan falls into place and you are able to outwit all those around you, be they high-class aristocrats or the minds of cunning alien monstrosities. As an Envoy, you are a quick thinker and a...
Barclays Games Frenzy 2024
The aim of Games Frenzy is to create opportunities for new and upcoming UK games talent to network with others in the industry - around 130 exhibiters are expected to attend this year on the 16th May next month. You can register to attend here:...
Further Beyond Dev Log #3
Further Beyond - Character Class Introduction Explorers of the Vast, it's now time to take a sneak peek into how you can create your explorers in the galaxy of Further Beyond. A core part of your explorer will be their class. This will provide you with their character...
Further Beyond Dev Log #2
Further Beyond - Additional Rule Changes #2 Now it's time for the second part of our developer log focusing on the changes that have been made to the core rules. Join us today for a rundown of what you can expect in Further Beyond from downtime to hacking computers....
Further Beyond Dev Log #1
Welcome back to Further Beyond! Further Beyond has been in development now for a while and I am excited to show you what I have been working on. Thus, we begin with our developer log series where I will go through all the progress that has been made to the game, what...