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Horror in the Library VR Game – Dev Diary 3 – The Voice of Madness

May 24, 2024 | Blue Donut Games, Blue Donut Studios, Boardgames, Games, Horror in the Library VR Game, Imersar, Video Games, VR, VR Community

At the moment we are trying to set out a plan for a range of development strands. The level building, multiplayer, monsters, Blessings, and Curses, multiplayer and of course there is sound and music. What we have also thought about is that there is the Mad Professor...

Horror in the Library VR Game – Dev Diary #2 – Illuminating

May 24, 2024 | Blue Donut Games, Blue Donut Studios, Boardgames, Horror in the Library VR Game, Imersar, Video Games, VR, VR Community

One of the key elements of making this a lot scarier than the board game is making the players have to explore the dark Victorian Library of the Mad Professor. We want to make the rooms have lots to investigate and at the same time need to be light in a way that will...

Horror in the Library VR Game – Dev Diary #1 – Why we are developing a new VR Game

May 23, 2024 | Blue Donut Games, Blue Donut Studios, Games, Horror in the Library VR Game, Imersar, Video Games, VR, VR Community

Dave and I have been wanting to develop a game for a very long time. We’ve been working together for nearly 25 years. In that time we have developed e-commerce websites, extranets, eBusiness systems. That required a lot of different skills, obviously including...

Further Beyond Dev Log #3 – Meet your New Sci-fi Character Classes

Mar 25, 2024 | Blue Donut Games, Boardgames, Further Beyond RPG, RPG

Further Beyond – Character Class Introduction Explorers of the Vast, it’s now time to take a sneak peek into how you can create your explorers in the galaxy of Further Beyond. A core part of your explorer will be their class. This will provide you with...

Further Beyond Dev Log #2 – Gathering Information and Using Tech in Further Beyond

Mar 25, 2024 | Blue Donut Games, Boardgames, Further Beyond RPG, Games, RPG

Further Beyond – Additional Rule Changes #2 Now it’s time for the second part of our developer log focusing on the changes that have been made to the core rules. Join us today for a rundown of what you can expect in Further Beyond from downtime to hacking...

Further Beyond Dev Log #1 Unique Mechanics of Further Beyond: Stress, Stats and Opportunities

Mar 25, 2024 | Blue Donut Games, Boardgames, Further Beyond RPG, Games, RPG

Welcome back to Further Beyond! Further Beyond has been in development now for a while and I am excited to show you what I have been working on. Thus, we begin with our developer log series where I will go through all the progress that has been made to the game, what...
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