May 24, 2024 | Blue Donut Games, Blue Donut Studios, Boardgames, Games, Horror in the Library VR Game, Video Games, VR, VR Community
Dev Diary #4 – Not just a board game – How we are approaching the VR gameWe’ve spent quite a bit of time discussing how we were going to make a VR game. This is something we are still working on, but we have created a more defined feature list and direction. We...
May 24, 2024 | Blue Donut Games, Blue Donut Studios, Boardgames, Games, Horror in the Library VR Game, Imersar, Video Games, VR, VR Community
At the moment we are trying to set out a plan for a range of development strands. The level building, multiplayer, monsters, Blessings, and Curses, multiplayer and of course there is sound and music. What we have also thought about is that there is the Mad Professor...
May 24, 2024 | Blue Donut Games, Blue Donut Studios, Boardgames, Horror in the Library VR Game, Imersar, Video Games, VR, VR Community
One of the key elements of making this a lot scarier than the board game is making the players have to explore the dark Victorian Library of the Mad Professor. We want to make the rooms have lots to investigate and at the same time need to be light in a way that will...
Mar 25, 2024 | Blue Donut Games, Boardgames, Further Beyond RPG, RPG
Further Beyond – Character Class Introduction Explorers of the Vast, it’s now time to take a sneak peek into how you can create your explorers in the galaxy of Further Beyond. A core part of your explorer will be their class. This will provide you with...
Mar 25, 2024 | Blue Donut Games, Boardgames, Further Beyond RPG, Games, RPG
Further Beyond – Additional Rule Changes #2 Now it’s time for the second part of our developer log focusing on the changes that have been made to the core rules. Join us today for a rundown of what you can expect in Further Beyond from downtime to hacking...
Mar 25, 2024 | Blue Donut Games, Boardgames, Further Beyond RPG, Games, RPG
Welcome back to Further Beyond! Further Beyond has been in development now for a while and I am excited to show you what I have been working on. Thus, we begin with our developer log series where I will go through all the progress that has been made to the game, what...