
Blue Donut Studios at WonderCon 2025
Blue Donut Studios and Games at WonderCon This is our first year exhibiting in the USA. We will be visiting GDC in San Francisco beforehand, but we will be exhibiting at WonderCon at the Anaheim Convention Centre just outside of LA. We chose WonderCon because of the...
Blue Donut Games at Starbase 505 Palm Springs
Blue Donut Games on tour in California, USA Yes, we’re on a road trip of California! We are travelling around California, spending time with family and friends. We are also attending GDC in San Francisco at the end of March and WonderCon in Anehiem near LA. This is...
Blue Donut Studios at GDC 2025
Blue Donut Studios is excited to announce their participation in the upcoming Game Developers Conference (GDC) 2025, scheduled from March 17 to March 21, 2025, at the Moscone Center in San Francisco, California. GDC is the premier professional event for the game...
WonderCon 2025 – Blue Donut Studios/Games Booth 1958
Blue Donut Studios and Blue Donut Games are excited to announce their participation in WonderCon 2025, scheduled from March 28 to March 30, 2025, at the Anaheim Convention Center in Anaheim, California.COMIC-CON.ORG WonderCon is an annual convention organized by...
Further Beyond RPG Dev Log #6 The Scientist class in Further Beyond
Further Beyond RPG Dev Diary #6 Classes: The Scientist The complexities of an unknown galaxy stretch out before you, too vast for anyone to know in its entirety, but that won’t stop you. When the pathway twists and confuses others, you have the razor of rationality to...
Further Beyond – New Open Rules Available
Exciting Update: The Further Beyond Role-Playing Game Open Source Rulebook is Here! Attention, adventurers and storytellers! We’re thrilled to announce the release of the brand-new Further Beyond open-source rulebook. Now available as a free download, this...
Horror in the Library VR Game – Dev Diary #4 – Not just a board game – How we are approaching the VR game
Dev Diary #4 – Not just a board game - How we are approaching the VR gameWe’ve spent quite a bit of time discussing how we were going to make a VR game. This is something we are still working on, but we have created a more defined feature list and direction. We have...
Horror in the Library VR Game – Dev Diary 3 – The Voice of Madness
At the moment we are trying to set out a plan for a range of development strands. The level building, multiplayer, monsters, Blessings, and Curses, multiplayer and of course there is sound and music. What we have also thought about is that there is the Mad Professor...
Horror in the Library VR Game – Dev Diary #2 – Illuminating
One of the key elements of making this a lot scarier than the board game is making the players have to explore the dark Victorian Library of the Mad Professor. We want to make the rooms have lots to investigate and at the same time need to be light in a way that will...
Horror in the Library VR Game – Dev Diary #1 – Why we are developing a new VR Game
Dave and I have been wanting to develop a game for a very long time. We’ve been working together for nearly 25 years. In that time we have developed e-commerce websites, extranets, eBusiness systems. That required a lot of different skills, obviously including...